The name Odíhg Semifivbùf is derived from the Tauric language, as Odíhg Semifivbùf was founded by Geng Foulkes, who was culturaly Tauric.
Climate
Odíhg Semifivbùf has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 14°C (57°F). Odíhg Semifivbùf receives an average of 215 cm/y (84 in/y) of precipitation, most of which comes in the form of rain during the fall. Odíhg Semifivbùf covers an area of nearly 4 km2 (1 mi2), and an average elevation of 1122 m (3681 ft) above sea level.
Overview
Odíhg Semifivbùf was founded durring the late 15th century in spring of the year 1396, by Geng Foulkes. The establishment of the new community went well, with no major obsticles durring construction.
Odíhg Semifivbùf was built using the conventions of Tauric durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Odíhg Semifivbùf is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Odíhg Semifivbùf is buildings are arranged arrounded highly ordered system of crampt paverstone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the town is well defended against anything short of an army. Odíhg Semifivbùf's brittle defences has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
Something in your gut tells you that you may be unwelcome in Odíhg Semifivbùf. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them.
Civic Infrastructure
Odíhg Semifivbùf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Odíhg Semifivbùf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Semifivbùf.
Odíhg Semifivbùf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Odíhg Semifivbùf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Odíhg Semifivbùf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Odíhg Semifivbùf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Semifivbùf's public wards, blessings, and other arcane systems.
Odíhg Semifivbùf possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Odíhg Semifivbùf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Odíhg Semifivbùf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Odíhg Semifivbùf's mayor's house was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.
Due to the actions of local Kami, autumn is long in Odíhg Semifivbùf.
The Bat Swarm, Underworld near Odíhg Semifivbùf are known to be more aggressive than normal.
Odíhg Semifivbùf's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves ritual combat to channel Invocation energies of tier 3 via chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 3
Shepherds: 2
Farmland: 4396 m2
Cattle and Similar Creatures: 272
Poultry: 3273
Swine: 218
Sheep: 10
Goats: 2
Horses, Mounts, and Beasts of Burden: 109
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 3
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Fabricworkers: 2
Farrier: 7
Glassworkers: 3
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 3
Tailors: 7
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 4
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 5
Barbers: 4
Coachmen: 1
Cooks: 4
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 2
Housekeepers: 3
Housemaids: 5
House Stewards: 3
Inns: 1
Laundry maids: 1
Maidservants: 3
Nursery Maids: 2
Pastrycooks: 3
Restaurateur: 4
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 3
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 2
Tosher: 1
Warehousemen: 3
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 1
Militia Officers: 13
Monks, Monastic: 4
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 3
Military Officers: 4
Cottage Industries
Brewers: 3
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 3
Quilters: 1
Seamsters: 6
Spinners: 3
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 3
Cheesmakers: 3
Millers: 2
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
335 of Odíhg Semifivbùf's population work within a Foundational Occupation.
22 work in Agriculture
75 work as Craftsmen
24 work as Merchants
51 work as Service Workers
32 work as General Laborers
12 work as Skilled Laborers
54 work as Civil Servants
33 work in Cottage Industries
15 work as Artists
17 work in Produce Industries
735 of Odíhg Semifivbùf's population do not work in a formal occupation, but do contribute to the local economy. 21 (2%) are noncontributers.
Points of Interest
Odíhg Semifivbùf makes use of canals for some of its streets. Locals often fish in the canals.
POI
History
The the a hat of Summoning, an a hat imbued with great amounts of Summoning energies was created in Odíhg Sejedlèd by in time immemorial, reportedly some time during the early 2nd century.